[][src]Struct gdnative_bindings::InputEventScreenDrag

pub struct InputEventScreenDrag { /* fields omitted */ }

core class InputEventScreenDrag inherits InputEvent (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventScreenDrag inherits methods from:

Methods

impl InputEventScreenDrag[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_index(&self) -> i64[src]

pub fn get_position(&self) -> Vector2[src]

pub fn get_relative(&self) -> Vector2[src]

pub fn get_speed(&self) -> Vector2[src]

pub fn set_index(&mut self, index: i64)[src]

pub fn set_position(&mut self, position: Vector2)[src]

pub fn set_relative(&mut self, relative: Vector2)[src]

pub fn set_speed(&mut self, speed: Vector2)[src]

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = InputEvent>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn accumulate(&mut self, with_event: Option<InputEvent>) -> bool[src]

pub fn as_text(&self) -> GodotString[src]

pub fn get_action_strength(&self, action: GodotString) -> f64[src]

pub fn get_device(&self) -> i64[src]

pub fn is_action(&self, action: GodotString) -> bool[src]

pub fn is_action_pressed(&self, action: GodotString) -> bool[src]

pub fn is_action_released(&self, action: GodotString) -> bool[src]

pub fn is_action_type(&self) -> bool[src]

pub fn is_echo(&self) -> bool[src]

pub fn is_pressed(&self) -> bool[src]

pub fn set_device(&mut self, device: i64)[src]

pub fn shortcut_match(&self, event: Option<InputEvent>) -> bool[src]

pub fn xformed_by(
    &self,
    xform: Transform2D,
    local_ofs: Vector2
) -> Option<InputEvent>
[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventScreenDrag[src]

impl Debug for InputEventScreenDrag[src]

impl Deref for InputEventScreenDrag[src]

type Target = InputEvent

The resulting type after dereferencing.

impl DerefMut for InputEventScreenDrag[src]

impl Drop for InputEventScreenDrag[src]

impl FromVariant for InputEventScreenDrag[src]

impl GodotObject for InputEventScreenDrag[src]

impl Instanciable for InputEventScreenDrag[src]

impl ToVariant for InputEventScreenDrag[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.