[−][src]Struct gdnative_bindings::InputEventPanGesture
core class InputEventPanGesture
inherits InputEventGesture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventPanGesture inherits methods from:
Methods
impl InputEventPanGesture
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_delta(&self) -> Vector2
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pub fn set_delta(&mut self, delta: Vector2)
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pub fn to_input_event_gesture(&self) -> InputEventGesture
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Up-cast.
pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
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Up-cast.
pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = InputEventGesture>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_position(&self) -> Vector2
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pub fn set_position(&mut self, position: Vector2)
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pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers
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Up-cast.
pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for InputEventPanGesture
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputEventPanGesture
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impl Deref for InputEventPanGesture
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type Target = InputEventGesture
The resulting type after dereferencing.
fn deref(&self) -> &InputEventGesture
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impl DerefMut for InputEventPanGesture
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fn deref_mut(&mut self) -> &mut InputEventGesture
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impl Drop for InputEventPanGesture
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impl FromVariant for InputEventPanGesture
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for InputEventPanGesture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for InputEventPanGesture
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impl ToVariant for InputEventPanGesture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for InputEventPanGesture
impl !Send for InputEventPanGesture
impl !Sync for InputEventPanGesture
impl Unpin for InputEventPanGesture
impl UnwindSafe for InputEventPanGesture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,