[−][src]Struct gdnative_bindings::AudioEffectStereoEnhance
core class AudioEffectStereoEnhance
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectStereoEnhance inherits methods from:
Methods
impl AudioEffectStereoEnhance
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_pan_pullout(&self) -> f64
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pub fn get_surround(&self) -> f64
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pub fn get_time_pullout(&self) -> f64
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pub fn set_pan_pullout(&mut self, amount: f64)
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pub fn set_surround(&mut self, amount: f64)
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pub fn set_time_pullout(&mut self, amount: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectStereoEnhance
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectStereoEnhance
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impl Deref for AudioEffectStereoEnhance
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectStereoEnhance
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl Drop for AudioEffectStereoEnhance
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impl FromVariant for AudioEffectStereoEnhance
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fn from_variant(variant: &Variant) -> Option<Self>
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impl GodotObject for AudioEffectStereoEnhance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl Instanciable for AudioEffectStereoEnhance
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impl ToVariant for AudioEffectStereoEnhance
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectStereoEnhance
impl !Send for AudioEffectStereoEnhance
impl !Sync for AudioEffectStereoEnhance
impl Unpin for AudioEffectStereoEnhance
impl UnwindSafe for AudioEffectStereoEnhance
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,