Struct gdnative_bindings_lily::animation_node_blend_space_2d::AnimationNodeBlendSpace2D [−][src]
pub struct AnimationNodeBlendSpace2D { /* fields omitted */ }
Expand description
core class AnimationNodeBlendSpace2D
inherits AnimationRootNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeBlendSpace2D inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Constants
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn add_blend_point(
&self,
node: impl AsArg<AnimationRootNode>,
pos: Vector2,
at_index: i64
)
pub fn add_blend_point(
&self,
node: impl AsArg<AnimationRootNode>,
pos: Vector2,
at_index: i64
)
Adds a new point that represents a node
at the position set by pos
. You can insert it at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
Default Arguments
at_index
--1
Creates a new triangle using three points x
, y
, and z
. Triangles can overlap. You can insert the triangle at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
Default Arguments
at_index
--1
If true
, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
Controls the interpolation between animations. See [enum BlendMode] constants.
Returns the number of points in the blend space.
Returns the AnimationRootNode referenced by the point at index point
.
Returns the position of the point at index point
.
The blend space’s X and Y axes’ upper limit for the points’ position. See [method add_blend_point].
The blend space’s X and Y axes’ lower limit for the points’ position. See [method add_blend_point].
Returns the number of triangles in the blend space.
Returns the position of the point at index point
in the triangle of index triangle
.
Name of the blend space’s X axis.
Name of the blend space’s Y axis.
Removes the point at index point
from the blend space.
Removes the triangle at index triangle
from the blend space.
If true
, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
Controls the interpolation between animations. See [enum BlendMode] constants.
Changes the AnimationNode referenced by the point at index point
.
Updates the position of the point at index point
on the blend axis.
The blend space’s X and Y axes’ upper limit for the points’ position. See [method add_blend_point].
The blend space’s X and Y axes’ lower limit for the points’ position. See [method add_blend_point].
Name of the blend space’s X axis.
Name of the blend space’s Y axis.
Methods from Deref<Target = AnimationRootNode>
Trait Implementations
type Target = AnimationRootNode
type Target = AnimationRootNode
The resulting type after dereferencing.
Dereferences the value.
Mutably dereferences the value.
type RefKind = RefCounted
type RefKind = RefCounted
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeBlendSpace2D
impl !Send for AnimationNodeBlendSpace2D
impl !Sync for AnimationNodeBlendSpace2D
impl Unpin for AnimationNodeBlendSpace2D
impl UnwindSafe for AnimationNodeBlendSpace2D