Struct gdnative_bindings_lily::editor_property::EditorProperty[][src]

pub struct EditorProperty { /* fields omitted */ }
Expand description

tools class EditorProperty inherits Container (unsafe).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Class hierarchy

EditorProperty inherits methods from:

Tool

This class is used to interact with Godot’s editor.

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.

If one or several properties have changed, this must be called. field is used in case your editor can modify fields separately (as an example, Vector3.x). The changing argument avoids the editor requesting this property to be refreshed (leave as false if unsure).

Default Arguments

  • field - ""
  • changing - false

Gets the edited object.

Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property.

Set this property to change the label (if you want to show one).

Override if you want to allow a custom tooltip over your property.

Used by the inspector, set to true when the property is checkable.

Used by the inspector, set to true when the property is checked.

Used by the inspector, set to true when the property must draw with error color. This is used for editable children’s properties.

Used by the inspector, set to true when the property can add keys for animation.

Used by the inspector, set to true when the property is read-only.

Adds controls with this function if you want them on the bottom (below the label).

Used by the inspector, set to true when the property is checkable.

Used by the inspector, set to true when the property is checked.

Used by the inspector, set to true when the property must draw with error color. This is used for editable children’s properties.

Used by the inspector, set to true when the property can add keys for animation.

Set this property to change the label (if you want to show one).

Used by the inspector, set to true when the property is read-only.

Methods from Deref<Target = Container>

Fit a child control in a given rect. This is mainly a helper for creating custom container classes.

Queue resort of the contained children. This is called automatically anyway, but can be called upon request.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.