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use std::future::Future;
use std::pin::Pin;
use std::sync::Arc;
use std::task::{Context, Poll};

use atomic_waker::AtomicWaker;
use crossbeam_channel::{Receiver, Sender};

pub(crate) fn make<T>() -> (Yield<T>, Resume<T>) {
    let (arg_send, arg_recv) = crossbeam_channel::bounded(1);
    let waker = Arc::default();

    let future = Yield {
        waker: Arc::clone(&waker),
        arg_recv,
    };

    let resume = Resume { waker, arg_send };

    (future, resume)
}

/// Future that can be `await`ed for a signal or a `resume` call from Godot. See
/// [`Context`](crate::Context) for methods that return this future.
pub struct Yield<T> {
    waker: Arc<AtomicWaker>,
    arg_recv: Receiver<T>,
}

impl<T: Send> Future for Yield<T> {
    type Output = T;
    fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
        match self.arg_recv.try_recv() {
            Ok(arg) => Poll::Ready(arg),
            Err(_) => {
                self.waker.register(cx.waker());
                Poll::Pending
            }
        }
    }
}

pub(crate) struct Resume<T> {
    waker: Arc<AtomicWaker>,
    arg_send: Sender<T>,
}

impl<T: Send> Resume<T> {
    /// Resume the task with a given argument from GDScript.
    pub fn resume(self, arg: T) {
        self.arg_send
            .send(arg)
            .expect("sender should not become disconnected");

        self.waker.wake();
    }
}