Struct gdnative_async::StaticArgs
source · pub struct StaticArgs<F> { /* private fields */ }
Expand description
Adapter for methods whose arguments are statically determined. If the arguments would fail to
type check, the method will print the errors to Godot’s debug console and return null
.
Implementations§
source§impl<F> StaticArgs<F>
impl<F> StaticArgs<F>
Trait Implementations§
source§impl<C: NativeClass, F: StaticArgsAsyncMethod<C>> AsyncMethod<C> for StaticArgs<F>
impl<C: NativeClass, F: StaticArgsAsyncMethod<C>> AsyncMethod<C> for StaticArgs<F>
source§fn spawn_with(&self, spawner: Spawner<'_, C>)
fn spawn_with(&self, spawner: Spawner<'_, C>)
Spawns the future for result of this method with
spawner
. This is done so
that implementors of this trait do not have to name their future types. Read moresource§impl<F: Clone> Clone for StaticArgs<F>
impl<F: Clone> Clone for StaticArgs<F>
source§fn clone(&self) -> StaticArgs<F>
fn clone(&self) -> StaticArgs<F>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<F: Debug> Debug for StaticArgs<F>
impl<F: Debug> Debug for StaticArgs<F>
source§impl<F: Default> Default for StaticArgs<F>
impl<F: Default> Default for StaticArgs<F>
source§fn default() -> StaticArgs<F>
fn default() -> StaticArgs<F>
Returns the “default value” for a type. Read more