Struct gdnative_animation::Skeleton[][src]

pub struct Skeleton { /* fields omitted */ }

core class Skeleton inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Skeleton is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Skeleton::free.

Feature flag

This type is behind the gdnative crate's animation feature flag.

Class hierarchy

Skeleton inherits methods from:

Methods

impl Skeleton
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Skeleton::free.

Manually deallocate the object.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for Skeleton
[src]

impl Clone for Skeleton
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for Skeleton
[src]

Formats the value using the given formatter. Read more

impl GodotObject for Skeleton
[src]

impl ToVariant for Skeleton
[src]

impl Free for Skeleton
[src]

impl QueueFree for Skeleton
[src]

Auto Trait Implementations

impl !Send for Skeleton

impl !Sync for Skeleton