#[repr(transparent)]pub struct Window { /* private fields */ }
Implementations
sourceimpl Window
impl Window
pub fn beep(&self)
pub fn begin_draw_frame(&self, region: &Region) -> Option<DrawingContext>
v3_22
only.pub fn begin_move_drag(
&self,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
pub fn begin_move_drag_for_device(
&self,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
pub fn begin_paint_rect(&self, rectangle: &Rectangle)
pub fn begin_paint_region(&self, region: &Region)
pub fn begin_resize_drag(
&self,
edge: WindowEdge,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
pub fn begin_resize_drag_for_device(
&self,
edge: WindowEdge,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
pub fn coords_from_parent(&self, parent_x: f64, parent_y: f64) -> (f64, f64)
pub fn coords_to_parent(&self, x: f64, y: f64) -> (f64, f64)
pub fn create_gl_context(&self) -> Result<GLContext, Error>
pub fn deiconify(&self)
pub fn destroy(&self)
pub fn destroy_notify(&self)
pub fn end_draw_frame(&self, context: &DrawingContext)
v3_22
only.pub fn end_paint(&self)
pub fn ensure_native(&self) -> bool
pub fn focus(&self, timestamp: u32)
pub fn freeze_updates(&self)
pub fn fullscreen(&self)
pub fn fullscreen_on_monitor(&self, monitor: i32)
pub fn geometry_changed(&self)
pub fn accepts_focus(&self) -> bool
pub fn children(&self) -> Vec<Window>
pub fn clip_region(&self) -> Option<Region>
pub fn cursor(&self) -> Option<Cursor>
pub fn decorations(&self) -> Option<WMDecoration>
pub fn device_cursor(&self, device: &Device) -> Option<Cursor>
pub fn device_events(&self, device: &Device) -> EventMask
pub fn device_position(
&self,
device: &Device
) -> (Option<Window>, i32, i32, ModifierType)
pub fn device_position_double(
&self,
device: &Device
) -> (Option<Window>, f64, f64, ModifierType)
pub fn display(&self) -> Display
pub fn drag_protocol(&self) -> (DragProtocol, Window)
pub fn effective_parent(&self) -> Option<Window>
pub fn effective_toplevel(&self) -> Window
pub fn does_event_compression(&self) -> bool
pub fn events(&self) -> EventMask
pub fn gets_focus_on_map(&self) -> bool
pub fn frame_clock(&self) -> Option<FrameClock>
pub fn frame_extents(&self) -> Rectangle
pub fn fullscreen_mode(&self) -> FullscreenMode
pub fn geometry(&self) -> (i32, i32, i32, i32)
pub fn group(&self) -> Option<Window>
pub fn height(&self) -> i32
pub fn is_modal_hint(&self) -> bool
pub fn origin(&self) -> (i32, i32, i32)
pub fn parent(&self) -> Option<Window>
pub fn is_pass_through(&self) -> bool
pub fn position(&self) -> (i32, i32)
pub fn root_coords(&self, x: i32, y: i32) -> (i32, i32)
pub fn root_origin(&self) -> (i32, i32)
pub fn scale_factor(&self) -> i32
pub fn screen(&self) -> Screen
pub fn source_events(&self, source: InputSource) -> EventMask
pub fn state(&self) -> WindowState
pub fn supports_multidevice(&self) -> bool
pub fn toplevel(&self) -> Window
pub fn type_hint(&self) -> WindowTypeHint
pub fn update_area(&self) -> Option<Region>
pub fn visible_region(&self) -> Option<Region>
pub fn visual(&self) -> Visual
pub fn width(&self) -> i32
pub fn window_type(&self) -> WindowType
pub fn has_native(&self) -> bool
pub fn hide(&self)
pub fn iconify(&self)
pub fn input_shape_combine_region(
&self,
shape_region: &Region,
offset_x: i32,
offset_y: i32
)
pub fn invalidate_maybe_recurse(
&self,
region: &Region,
child_func: Option<&mut dyn FnMut(&Window) -> bool>
)
pub fn invalidate_rect(
&self,
rect: Option<&Rectangle>,
invalidate_children: bool
)
pub fn invalidate_region(&self, region: &Region, invalidate_children: bool)
pub fn is_destroyed(&self) -> bool
pub fn is_input_only(&self) -> bool
pub fn is_shaped(&self) -> bool
pub fn is_viewable(&self) -> bool
pub fn is_visible(&self) -> bool
pub fn lower(&self)
pub fn mark_paint_from_clip(&self, cr: &Context)
pub fn maximize(&self)
pub fn merge_child_input_shapes(&self)
pub fn merge_child_shapes(&self)
pub fn move_(&self, x: i32, y: i32)
pub fn move_region(&self, region: &Region, dx: i32, dy: i32)
pub fn move_resize(&self, x: i32, y: i32, width: i32, height: i32)
pub fn move_to_rect(
&self,
rect: &Rectangle,
rect_anchor: Gravity,
window_anchor: Gravity,
anchor_hints: AnchorHints,
rect_anchor_dx: i32,
rect_anchor_dy: i32
)
v3_24
only.pub fn peek_children(&self) -> Vec<Window>
pub fn process_updates(&self, update_children: bool)
pub fn raise(&self)
pub fn register_dnd(&self)
pub fn reparent(&self, new_parent: &Window, x: i32, y: i32)
pub fn resize(&self, width: i32, height: i32)
pub fn restack(&self, sibling: Option<&Window>, above: bool)
pub fn scroll(&self, dx: i32, dy: i32)
pub fn set_accept_focus(&self, accept_focus: bool)
pub fn set_background_rgba(&self, rgba: &RGBA)
pub fn set_child_input_shapes(&self)
pub fn set_child_shapes(&self)
pub fn set_cursor(&self, cursor: Option<&Cursor>)
pub fn set_decorations(&self, decorations: WMDecoration)
pub fn set_device_cursor(&self, device: &Device, cursor: &Cursor)
pub fn set_device_events(&self, device: &Device, event_mask: EventMask)
pub fn set_event_compression(&self, event_compression: bool)
pub fn set_events(&self, event_mask: EventMask)
pub fn set_focus_on_map(&self, focus_on_map: bool)
pub fn set_fullscreen_mode(&self, mode: FullscreenMode)
pub fn set_functions(&self, functions: WMFunction)
pub fn set_geometry_hints(&self, geometry: &Geometry, geom_mask: WindowHints)
pub fn set_group(&self, leader: Option<&Window>)
pub fn set_icon_list(&self, pixbufs: &[Pixbuf])
pub fn set_icon_name(&self, name: Option<&str>)
pub fn set_keep_above(&self, setting: bool)
pub fn set_keep_below(&self, setting: bool)
pub fn set_modal_hint(&self, modal: bool)
pub fn set_opacity(&self, opacity: f64)
pub fn set_opaque_region(&self, region: Option<&Region>)
pub fn set_override_redirect(&self, override_redirect: bool)
pub fn set_pass_through(&self, pass_through: bool)
pub fn set_role(&self, role: &str)
pub fn set_shadow_width(&self, left: i32, right: i32, top: i32, bottom: i32)
pub fn set_skip_pager_hint(&self, skips_pager: bool)
pub fn set_skip_taskbar_hint(&self, skips_taskbar: bool)
pub fn set_source_events(&self, source: InputSource, event_mask: EventMask)
pub fn set_startup_id(&self, startup_id: &str)
pub fn set_support_multidevice(&self, support_multidevice: bool)
pub fn set_title(&self, title: &str)
pub fn set_transient_for(&self, parent: &Window)
pub fn set_type_hint(&self, hint: WindowTypeHint)
pub fn set_urgency_hint(&self, urgent: bool)
pub fn shape_combine_region(
&self,
shape_region: Option<&Region>,
offset_x: i32,
offset_y: i32
)
pub fn show(&self)
pub fn show_unraised(&self)
pub fn stick(&self)
pub fn thaw_updates(&self)
pub fn unfullscreen(&self)
pub fn unmaximize(&self)
pub fn unstick(&self)
pub fn withdraw(&self)
pub fn constrain_size(
geometry: &mut Geometry,
flags: WindowHints,
width: i32,
height: i32
) -> (i32, i32)
pub fn process_all_updates()
pub fn set_debug_updates(setting: bool)
pub fn connect_create_surface<F: Fn(&Self, i32, i32) -> Surface + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_pick_embedded_child<F: Fn(&Self, f64, f64) -> Option<Window> + 'static>(
&self,
f: F
) -> SignalHandlerId
pub fn connect_cursor_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
sourceimpl Window
impl Window
pub fn new(parent: Option<&Window>, attributes: &WindowAttr) -> Window
pub fn create_similar_surface(
&self,
content: Content,
width: i32,
height: i32
) -> Option<Surface>
pub fn create_similar_image_surface(
&self,
format: Format,
width: i32,
height: i32,
scale: i32
) -> Option<Surface>
Trait Implementations
sourceimpl Ord for Window
impl Ord for Window
sourceimpl ParentClassIs for Window
impl ParentClassIs for Window
sourceimpl<OT: ObjectType> PartialEq<OT> for Window
impl<OT: ObjectType> PartialEq<OT> for Window
sourceimpl<OT: ObjectType> PartialOrd<OT> for Window
impl<OT: ObjectType> PartialOrd<OT> for Window
sourcefn partial_cmp(&self, other: &OT) -> Option<Ordering>
fn partial_cmp(&self, other: &OT) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
sourceimpl StaticType for Window
impl StaticType for Window
sourcefn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of Self
.
impl Eq for Window
Auto Trait Implementations
impl RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl UnwindSafe for Window
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Cast for T where
T: ObjectType,
impl<T> Cast for T where
T: ObjectType,
sourcefn upcast<T>(self) -> T where
T: ObjectType,
Self: IsA<T>,
fn upcast<T>(self) -> T where
T: ObjectType,
Self: IsA<T>,
Upcasts an object to a superclass or interface T
. Read more
sourcefn upcast_ref<T>(&self) -> &T where
T: ObjectType,
Self: IsA<T>,
fn upcast_ref<T>(&self) -> &T where
T: ObjectType,
Self: IsA<T>,
Upcasts an object to a reference of its superclass or interface T
. Read more
sourcefn downcast<T>(self) -> Result<T, Self> where
T: ObjectType,
Self: CanDowncast<T>,
fn downcast<T>(self) -> Result<T, Self> where
T: ObjectType,
Self: CanDowncast<T>,
Tries to downcast to a subclass or interface implementor T
. Read more
sourcefn downcast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
Self: CanDowncast<T>,
fn downcast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
Self: CanDowncast<T>,
Tries to downcast to a reference of its subclass or interface implementor T
. Read more
sourcefn dynamic_cast<T>(self) -> Result<T, Self> where
T: ObjectType,
fn dynamic_cast<T>(self) -> Result<T, Self> where
T: ObjectType,
Tries to cast to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
sourcefn dynamic_cast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
fn dynamic_cast_ref<T>(&self) -> Option<&T> where
T: ObjectType,
Tries to cast to reference to an object of type T
. This handles upcasting, downcasting
and casting between interface and interface implementors. All checks are performed at
runtime, while downcast
and upcast
will do many checks at compile-time already. Read more
sourceunsafe fn unsafe_cast<T>(self) -> T where
T: ObjectType,
unsafe fn unsafe_cast<T>(self) -> T where
T: ObjectType,
Casts to T
unconditionally. Read more
sourceunsafe fn unsafe_cast_ref<T>(&self) -> &T where
T: ObjectType,
unsafe fn unsafe_cast_ref<T>(&self) -> &T where
T: ObjectType,
Casts to &T
unconditionally. Read more
sourceimpl<U> IsSubclassableExt for U where
U: IsClass + ParentClassIs,
impl<U> IsSubclassableExt for U where
U: IsClass + ParentClassIs,
pub fn parent_class_init<T>(class: &mut Class<U>) where
T: ObjectSubclass,
<U as ParentClassIs>::Parent: IsSubclassable<T>,
pub fn parent_instance_init<T>(instance: &mut InitializingObject<T>) where
T: ObjectSubclass,
<U as ParentClassIs>::Parent: IsSubclassable<T>,
sourceimpl<T> ObjectExt for T where
T: ObjectType,
impl<T> ObjectExt for T where
T: ObjectType,
sourcepub fn is<U>(&self) -> bool where
U: StaticType,
pub fn is<U>(&self) -> bool where
U: StaticType,
Returns true
if the object is an instance of (can be cast to) T
.
sourcepub fn object_class(&self) -> &Class<Object>
pub fn object_class(&self) -> &Class<Object>
Returns the ObjectClass
of the object. Read more
sourcepub fn class_of<U>(&self) -> Option<&Class<U>> where
U: IsClass,
pub fn class_of<U>(&self) -> Option<&Class<U>> where
U: IsClass,
Returns the class of the object in the given type T
. Read more
sourcepub fn interface<U>(&self) -> Option<InterfaceRef<'_, U>> where
U: IsInterface,
pub fn interface<U>(&self) -> Option<InterfaceRef<'_, U>> where
U: IsInterface,
Returns the interface T
of the object. Read more
sourcepub fn try_set_property<V>(
&self,
property_name: &str,
value: V
) -> Result<(), BoolError> where
V: ToValue,
pub fn try_set_property<V>(
&self,
property_name: &str,
value: V
) -> Result<(), BoolError> where
V: ToValue,
Similar to Self::set_property
but fails instead of panicking.
sourcepub fn set_property<V>(&self, property_name: &str, value: V) where
V: ToValue,
pub fn set_property<V>(&self, property_name: &str, value: V) where
V: ToValue,
Sets the property property_name
of the object to value value
. Read more
sourcepub fn try_set_property_from_value(
&self,
property_name: &str,
value: &Value
) -> Result<(), BoolError>
pub fn try_set_property_from_value(
&self,
property_name: &str,
value: &Value
) -> Result<(), BoolError>
Similar to Self::set_property
but fails instead of panicking.
sourcepub fn set_property_from_value(&self, property_name: &str, value: &Value)
pub fn set_property_from_value(&self, property_name: &str, value: &Value)
Sets the property property_name
of the object to value value
. Read more
sourcepub fn try_set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
pub fn try_set_properties(
&self,
property_values: &[(&str, &dyn ToValue)]
) -> Result<(), BoolError>
Similar to Self::set_properties
but fails instead of panicking.
sourcepub fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
pub fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])
Sets multiple properties of the object at once. Read more
sourcepub fn try_set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
pub fn try_set_properties_from_value(
&self,
property_values: &[(&str, Value)]
) -> Result<(), BoolError>
Similar to Self::set_properties_from_value
but fails instead of panicking.
sourcepub fn set_properties_from_value(&self, property_values: &[(&str, Value)])
pub fn set_properties_from_value(&self, property_values: &[(&str, Value)])
Sets multiple properties of the object at once. Read more
sourcepub fn try_property<V>(&self, property_name: &str) -> Result<V, BoolError> where
V: 'static + for<'b> FromValue<'b>,
pub fn try_property<V>(&self, property_name: &str) -> Result<V, BoolError> where
V: 'static + for<'b> FromValue<'b>,
Similar to Self::property
but fails instead of panicking.
sourcepub fn property<V>(&self, property_name: &str) -> V where
V: 'static + for<'b> FromValue<'b>,
pub fn property<V>(&self, property_name: &str) -> V where
V: 'static + for<'b> FromValue<'b>,
Gets the property property_name
of the object and cast it to the type V. Read more
sourcepub fn try_property_value(
&self,
property_name: &str
) -> Result<Value, BoolError>
pub fn try_property_value(
&self,
property_name: &str
) -> Result<Value, BoolError>
Similar to Self::property_value
but fails instead of panicking.
sourcepub fn property_value(&self, property_name: &str) -> Value
pub fn property_value(&self, property_name: &str) -> Value
Gets the property property_name
of the object. Read more
sourcepub fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool
pub fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool
Check if the object has a property property_name
of the given type_
. Read more
sourcepub fn property_type(&self, property_name: &str) -> Option<Type>
pub fn property_type(&self, property_name: &str) -> Option<Type>
Get the type of the property property_name
of this object. Read more
sourcepub fn find_property(&self, property_name: &str) -> Option<ParamSpec>
pub fn find_property(&self, property_name: &str) -> Option<ParamSpec>
Get the ParamSpec
of the property property_name
of this object.
sourcepub fn list_properties(&self) -> PtrSlice<ParamSpec>
pub fn list_properties(&self) -> PtrSlice<ParamSpec>
Return all ParamSpec
of the properties of this object.
sourcepub fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
pub fn freeze_notify(&self) -> PropertyNotificationFreezeGuard
Freeze all property notifications until the return guard object is dropped. Read more
sourcepub unsafe fn set_qdata<QD>(&self, key: Quark, value: QD) where
QD: 'static,
pub unsafe fn set_qdata<QD>(&self, key: Quark, value: QD) where
QD: 'static,
Set arbitrary data on this object with the given key
. Read more
sourcepub unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>> where
QD: 'static,
pub unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>> where
QD: 'static,
Return previously set arbitrary data of this object with the given key
. Read more
sourcepub unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD> where
QD: 'static,
pub unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD> where
QD: 'static,
Retrieve previously set arbitrary data of this object with the given key
. Read more
sourcepub unsafe fn set_data<QD>(&self, key: &str, value: QD) where
QD: 'static,
pub unsafe fn set_data<QD>(&self, key: &str, value: QD) where
QD: 'static,
Set arbitrary data on this object with the given key
. Read more
sourcepub unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>> where
QD: 'static,
pub unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>> where
QD: 'static,
Return previously set arbitrary data of this object with the given key
. Read more
sourcepub unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD> where
QD: 'static,
pub unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD> where
QD: 'static,
Retrieve previously set arbitrary data of this object with the given key
. Read more
sourcepub fn block_signal(&self, handler_id: &SignalHandlerId)
pub fn block_signal(&self, handler_id: &SignalHandlerId)
Block a given signal handler. Read more
sourcepub fn unblock_signal(&self, handler_id: &SignalHandlerId)
pub fn unblock_signal(&self, handler_id: &SignalHandlerId)
Unblock a given signal handler.
sourcepub fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
pub fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
Stop emission of the currently emitted signal.
sourcepub fn stop_signal_emission_by_name(&self, signal_name: &str)
pub fn stop_signal_emission_by_name(&self, signal_name: &str)
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
sourcepub fn try_connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
pub fn try_connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Similar to Self::connect
but fails instead of panicking.
sourcepub fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
pub fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Connect to the signal signal_name
on this object. Read more
sourcepub fn try_connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
pub fn try_connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Similar to Self::connect_id
but fails instead of panicking.
sourcepub fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
pub fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value> + Send + Sync,
Connect to the signal signal_id
on this object. Read more
sourcepub fn try_connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value>,
pub fn try_connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value>,
Similar to Self::connect_local
but fails instead of panicking.
sourcepub fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value>,
pub fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value>,
Connect to the signal signal_name
on this object. Read more
sourcepub fn try_connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value>,
pub fn try_connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: 'static + Fn(&[Value]) -> Option<Value>,
Similar to Self::connect_local_id
but fails instead of panicking.
sourcepub fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value>,
pub fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerId where
F: 'static + Fn(&[Value]) -> Option<Value>,
Connect to the signal signal_id
on this object. Read more
sourcepub unsafe fn try_connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
pub unsafe fn try_connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
Similar to Self::connect_unsafe
but fails instead of panicking.
sourcepub unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerId where
F: Fn(&[Value]) -> Option<Value>,
pub unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerId where
F: Fn(&[Value]) -> Option<Value>,
Connect to the signal signal_name
on this object. Read more
sourcepub unsafe fn try_connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
pub unsafe fn try_connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> Result<SignalHandlerId, BoolError> where
F: Fn(&[Value]) -> Option<Value>,
Similar to Self::connect_unsafe_id
but fails instead of panicking.
sourcepub fn try_connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
pub fn try_connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
Similar to Self::connect_closure
but fails instead of panicking.
sourcepub fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
pub fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
Connect a closure to the signal signal_name
on this object. Read more
sourcepub fn try_connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
pub fn try_connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> Result<SignalHandlerId, BoolError>
Similar to Self::connect_closure_id
but fails instead of panicking.
sourcepub fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
pub fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
Connect a closure to the signal signal_id
on this object. Read more
sourcepub fn watch_closure(&self, closure: &impl AsRef<Closure>)
pub fn watch_closure(&self, closure: &impl AsRef<Closure>)
Limits the lifetime of closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
Closure::invoke
. Read more
sourcepub unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerId where
F: Fn(&[Value]) -> Option<Value>,
pub unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerId where
F: Fn(&[Value]) -> Option<Value>,
Connect to the signal signal_id
on this object. Read more
sourcepub fn try_emit<R>(
&self,
signal_id: SignalId,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
pub fn try_emit<R>(
&self,
signal_id: SignalId,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
Similar to Self::emit
but fails instead of panicking.
sourcepub fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R where
R: TryFromClosureReturnValue,
pub fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R where
R: TryFromClosureReturnValue,
Emit signal by signal id. Read more
sourcepub fn try_emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Result<Option<Value>, BoolError>
pub fn try_emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Result<Option<Value>, BoolError>
Similar to Self::emit_with_values
but fails instead of panicking.
sourcepub fn emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Option<Value>
pub fn emit_with_values(
&self,
signal_id: SignalId,
args: &[Value]
) -> Option<Value>
Same as Self::emit
but takes Value
for the arguments.
sourcepub fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
pub fn try_emit_by_name<R>(
&self,
signal_name: &str,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
Similar to Self::emit_by_name
but fails instead of panicking.
sourcepub fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R where
R: TryFromClosureReturnValue,
pub fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R where
R: TryFromClosureReturnValue,
Emit signal by its name. Read more
sourcepub fn try_emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Result<Option<Value>, BoolError>
pub fn try_emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Result<Option<Value>, BoolError>
Similar to Self::emit_by_name_with_values
but fails instead of panicking.
sourcepub fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
pub fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
Emit signal by its name. Read more
sourcepub fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
pub fn try_emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Result<R, BoolError> where
R: TryFromClosureReturnValue,
Similar to Self::emit_with_details
but fails instead of panicking.
sourcepub fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> R where
R: TryFromClosureReturnValue,
pub fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> R where
R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
sourcepub fn try_emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
pub fn try_emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Result<Option<Value>, BoolError>
Similar to Self::emit_with_details_and_values
but fails instead of panicking.
sourcepub fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
pub fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
Emit signal by signal id with details. Read more
sourcepub fn disconnect(&self, handler_id: SignalHandlerId)
pub fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
sourcepub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
pub fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec) + Send + Sync,
Connect to the notify
signal of the object. Read more
sourcepub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
pub fn connect_notify_local<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: 'static + Fn(&T, &ParamSpec),
Connect to the notify
signal of the object. Read more
sourcepub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
pub unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerId where
F: Fn(&T, &ParamSpec),
Connect to the notify
signal of the object. Read more
sourcepub fn notify(&self, property_name: &str)
pub fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
sourcepub fn notify_by_pspec(&self, pspec: &ParamSpec)
pub fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
sourcepub fn bind_property<O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a> where
O: ObjectType,
pub fn bind_property<O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a> where
O: ObjectType,
Bind property source_property
on this object to the target_property
on the target
object. Read more
sourceimpl<T> StaticTypeExt for T where
T: StaticType,
impl<T> StaticTypeExt for T where
T: StaticType,
sourcepub fn ensure_type()
pub fn ensure_type()
Ensures that the type has been registered with the type system.
sourceimpl<T> ToClosureReturnValue for T where
T: ToValue,
impl<T> ToClosureReturnValue for T where
T: ToValue,
pub fn to_closure_return_value(&self) -> Option<Value>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> ToSendValue for T where
T: Send + ToValue + ?Sized,
impl<T> ToSendValue for T where
T: Send + ToValue + ?Sized,
sourcepub fn to_send_value(&self) -> SendValue
pub fn to_send_value(&self) -> SendValue
Returns a SendValue
clone of self
.