gdbstub 0.3.0

An implementation of the GDB Remote Serial Protocol in Rust
Documentation

gdbstub

An ergonomic and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust.

gdbstub is entirely #![no_std] compatible, and can be used on platforms without a global allocator. In embedded contexts, gdbstub can be configured to use pre-allocated buffers and communicate over any available serial I/O connection (e.g: UART).

gdbstub is particularly well suited for emulation, making it easy to add powerful, non-intrusive debugging support to an emulated system. Just provide an implementation of gdbstub::Target for your target platform, and you're ready to start debugging!

Debugging Features

Features marked as (optional) aren't required to be implemented, but can be implemented to enhance the debugging experience.

  • Core GDB Protocol
    • Step + Continue
    • Add + Remove Software Breakpoints
    • Read/Write memory
    • Read/Write registers
    • (optional) Add + Remove Hardware Breakpoints
    • (optional) Read/Write/Access Watchpoints (i.e: value breakpoints)
    • (optional) Multithreading support
  • Extended GDB Protocol
    • (optional) Handle custom debug commands (sent via GDB's monitor command)
    • (optional) Automatic architecture detection

The GDB Remote Serial Protocol is surprisingly complex, supporting advanced features such as remote file I/O, spawning new processes, "rewinding" program execution, and much, much more. Thankfully, most of these features are completely optional, and getting a basic debugging session up-and-running only requires a small subset of commands to be implemented.

If gdbstub is missing a feature you'd like to use, please file an issue / open a PR!

Feature flags

The std feature is enabled by default. In #![no_std] contexts, use default-features = false.

  • alloc
    • Implements Connection for Box<dyn Connection>.
    • Adds output buffering to ConsoleOutput.
  • std (implies alloc)

Examples

armv4t

The armv4t example shows how gdbstub can be used to add gdb debugging support to an (incredibly simple) ARMv4T-based emulator. See examples/armv4t/README.md for details.

armv4t_multicore

A dual-core variation of the armv4t example. Implements gdbstub's multithread extensions to enable per-core debugging. See examples/armv4t_multicore/README.md for details.

Real-World Examples

Several projects are already using gdbstub.

  • clicky - An emulator for classic clickwheel iPods (dual-core ARMv4T SoC)
  • rustyboyadvance-ng - Nintendo GameBoy Advance emulator and debugger
  • microcorruption-emu - msp430 emulator for the microcorruption.com ctf
  • ts7200 - An emulator for the TS-7200, a somewhat bespoke embedded ARMv4t platform

If you end up using gdbstub in your project, feel free to open a PR and add it to this list!

Using gdbstub on bare-metal hardware

Since gdbstub is #![no_std] compatible, it should be possible to implement a gdbstub::Target which uses low-level trap instructions + context switching to debug bare-metal code.

If you happen to stumble across this crate and end up using it to debug some bare-metal code, please let me know! I'd love to link to your project!

unsafe in gdbstub

gdbstub "core" only has 2 lines of unsafe code:

  • A call to NonZeroUsize::new_unchecked(1) when defining the SINGLE_THREAD_TID constant.
  • A call to str::from_utf8_unchecked() when working with incoming GDB packets (the underlying &[u8] buffer is checked with is_ascii() prior to the call).

With the std feature enabled, there is one additional line of unsafe code:

  • gdbstub includes an implementation of UnixStream::peek which uses libc::recv. This will be removed once rust-lang/rust#73761 is merged.

Future Plans

  • Improve multiprocess / multi-thread / multi-core support
    • Support thread-specific breakpoints
    • Support non-stop mode?
    • Support disabling multiprocess extensions on older GDB clients
  • Support addresses larger than 64-bits?
    • This would require plumbing-through the architecture's pointer size as a generic parameter into all the packet parsing code, which probably isn't too difficult, just time consuming.