gba 0.7.4

A crate for 'raw' style GBA development. If you want a 'managed' experience, try the `agb` crate instead.
Documentation

gba

Docs.rs Documentation

How To Make Your Own GBA Project Using This Crate

This will require the use of Nightly Rust. Any recent-ish version of Nightly should be fine.

Get ARM Binutils

You'll need the ARM version of the GNU binutils in your path, specifically the linker (arm-none-eabi-ld).

Linux folks can use the package manager. Mac and Windows folks can use the ARM Website.

Run rustup component add rust-src

This makes rustup keep the standard library source code on hand, which is necessary for build-std to work.

Create .cargo/config.toml

You should set up your project's cargo config like so:

[build]
target = "thumbv4t-none-eabi"

[unstable]
build-std = ["core"]

[target.thumbv4t-none-eabi]
runner = "mgba-qt"
rustflags = ["-Clink-arg=-Tlink_scripts/mono_boot.ld"]

This sets the default build target to be thumbv4t-none-eabi using the unstable build-std cargo feature.

Also, this sets cargo run to run the binary as an argument to mgba-qt. If you're on windows then your copy of mGBA will be called "mgba.exe" instead.

Also, this sets mono_boot.ld as the linker script. You'll need to copy this into your project. If you save it to another location, adjust the path accordingly.

Make Your Executables

At this point you can make a bin or an example.

Every executable will need to be no_std and no_main. Place these at the top of the file:

#![no_std]
#![no_main]

Every executable will need a panic handler defined, even if your code can't actually panic. A minimal panic handler looks like this:

#[panic_handler]
fn panic_handler(_: &core::panic::PanicInfo) -> ! {
  loop {}
}

Every executable will need a main function defined. We used the no_main attribute on the executable so that Rust will allow us to use a non-standard function signature:

#[no_mangle]
extern "C" fn main() -> ! {
  loop {}
}

Optional: Use objcopy and gbafix

The cargo build will produce ELF files, which mGBA can run directly.

If you want to run your program on real hardware you'll need to:

  1. objcopy the raw binary out of the ELF into its own file.
  2. Use gbafix to give the file appropriate header data to that file.

You can get gbafix through cargo: cargo install gbafix.

Other GBA Crates

This crate provides a largely "unmanaged" interaction with the GBA's hardware. If you would like an API that use the borrow checker to guide you more, the agb crate might be what you want.