[−][src]Enum gameshell::types::Type
Basic types used by the gameshell for input to handlers
Variants
Atom(String)
A string that contains no whitespace
Bool(bool)
A true
or false
value
Command(String)
A string which was enclosed by parentheses, may contain parentheses itself
F32(f32)
A 32-bit floating point value
I32(i32)
A 32-bit signed integer value
Raw binary data
String(String)
A string, can be created using (#)
U8(u8)
An unsigned 8-bit value
Usize(usize)
An unsigned size type
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Type
impl Send for Type
impl Sync for Type
impl Unpin for Type
impl UnwindSafe for Type
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,