[][src]Enum gameshell::types::Type

pub enum Type {
    Atom(String),
    Bool(bool),
    Command(String),
    F32(f32),
    I32(i32),
    Raw(Vec<u8>),
    String(String),
    U8(u8),
    Usize(usize),
}

Basic types used by the gameshell for input to handlers

Variants

Atom(String)

A string that contains no whitespace

Bool(bool)

A true or false value

Command(String)

A string which was enclosed by parentheses, may contain parentheses itself

F32(f32)

A 32-bit floating point value

I32(i32)

A 32-bit signed integer value

Raw(Vec<u8>)

Raw binary data

String(String)

A string, can be created using (#)

U8(u8)

An unsigned 8-bit value

Usize(usize)

An unsigned size type

Trait Implementations

impl Clone for Type[src]

impl Debug for Type[src]

Auto Trait Implementations

impl RefUnwindSafe for Type

impl Send for Type

impl Sync for Type

impl Unpin for Type

impl UnwindSafe for Type

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.