[−][src]Enum gameshell::types::Type
Basic types used by the gameshell for input to handlers
Variants
Atom(String)
A string that contains no whitespace
Bool(bool)
A true
or false
value
Command(String)
A string which was enclosed by parentheses, may contain parentheses itself
F32(f32)
A 32-bit floating point value
I32(i32)
A 32-bit signed integer value
Raw binary data
String(String)
A string, can be created using (#)
U8(u8)
An unsigned 8-bit value
Trait Implementations
Auto Trait Implementations
impl Send for Type
impl Unpin for Type
impl Sync for Type
impl RefUnwindSafe for Type
impl UnwindSafe for Type
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,