Struct gamesense::handler::screen::ScreenHandler[][src]

pub struct ScreenHandler {
    pub device_type: String,
    pub zone: String,
    pub datas: ScreenDataDefinition,
    // some fields omitted
}

Fields

device_type: Stringzone: Stringdatas: ScreenDataDefinition

Implementations

impl ScreenHandler[src]

pub fn new(
    device_type: &str,
    zone: &str,
    datas: ScreenDataDefinition
) -> ScreenHandler
[src]

Trait Implementations

impl Debug for ScreenHandler[src]

impl Handler for ScreenHandler[src]

impl Serialize for ScreenHandler[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.