Struct gamesense::client::GameSenseClient[][src]

pub struct GameSenseClient { /* fields omitted */ }

Implementations

impl GameSenseClient[src]

pub fn new(
    game: &str,
    game_display_name: &str,
    developer: &str,
    deinitialize_timer_length_ms: Option<u16>
) -> Result<GameSenseClient>
[src]

pub fn from_game_name(game: &str) -> Result<GameSenseClient>[src]

pub fn start_heartbeat(&mut self)[src]

pub fn stop_heartbeat(&mut self) -> Result<()>[src]

pub fn bind_event<T: Serialize + Handler>(
    &self,
    event: &str,
    min_value: Option<isize>,
    max_value: Option<isize>,
    icon_id: Option<u8>,
    value_optional: Option<bool>,
    handlers: Vec<T>
) -> Result<String>
[src]

pub fn register_event(&self, event: &str) -> Result<String>[src]

pub fn register_event_full(
    &self,
    event: &str,
    min_value: Option<isize>,
    max_value: Option<isize>,
    icon_id: Option<u8>,
    value_optional: Option<bool>
) -> Result<String>
[src]

pub fn remove_event(&self, event: &str) -> Result<String>[src]

pub fn trigger_event(&self, event: &str, value: isize) -> Result<String>[src]

pub fn trigger_event_frame(
    &self,
    event: &str,
    value: isize,
    frame: Value
) -> Result<String>
[src]

Trait Implementations

impl Drop for GameSenseClient[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.