Struct gamesense::client::GameSenseClient [−][src]
Implementations
impl GameSenseClient
[src]
pub fn new(
game: &str,
game_display_name: &str,
developer: &str,
deinitialize_timer_length_ms: Option<u16>
) -> Result<GameSenseClient>
[src]
game: &str,
game_display_name: &str,
developer: &str,
deinitialize_timer_length_ms: Option<u16>
) -> Result<GameSenseClient>
pub fn from_game_name(game: &str) -> Result<GameSenseClient>
[src]
pub fn start_heartbeat(&mut self)
[src]
pub fn stop_heartbeat(&mut self) -> Result<()>
[src]
pub fn bind_event<T: Serialize + Handler>(
&self,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>,
handlers: Vec<T>
) -> Result<String>
[src]
&self,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>,
handlers: Vec<T>
) -> Result<String>
pub fn register_event(&self, event: &str) -> Result<String>
[src]
pub fn register_event_full(
&self,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>
) -> Result<String>
[src]
&self,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>
) -> Result<String>
pub fn remove_event(&self, event: &str) -> Result<String>
[src]
pub fn trigger_event(&self, event: &str, value: isize) -> Result<String>
[src]
pub fn trigger_event_frame(
&self,
event: &str,
value: isize,
frame: Value
) -> Result<String>
[src]
&self,
event: &str,
value: isize,
frame: Value
) -> Result<String>
Trait Implementations
impl Drop for GameSenseClient
[src]
Auto Trait Implementations
impl !RefUnwindSafe for GameSenseClient
impl Send for GameSenseClient
impl Sync for GameSenseClient
impl Unpin for GameSenseClient
impl !UnwindSafe for GameSenseClient
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,