Struct gamesense::raw_client::RawGameSenseClient[][src]

pub struct RawGameSenseClient { /* fields omitted */ }

Implementations

impl RawGameSenseClient[src]

pub fn new() -> Result<RawGameSenseClient>[src]

pub fn send_data(&self, endpoint: &str, data: &Value) -> Result<String>[src]

pub fn game_event(
    &self,
    game: &str,
    event: &str,
    value: isize,
    frame: Option<Value>
) -> Result<String>
[src]

pub fn heartbeat(&self, game: &str) -> Result<String>[src]

pub fn register_game(
    &self,
    game: &str,
    game_display_name: Option<&str>,
    developer: Option<&str>,
    deinitialize_timer_length_ms: Option<u16>
) -> Result<String>
[src]

pub fn remove_game(&self, game: &str) -> Result<String>[src]

pub fn bind_event<T: Serialize + Handler>(
    &self,
    game: &str,
    event: &str,
    min_value: Option<isize>,
    max_value: Option<isize>,
    icon_id: Option<u8>,
    value_optional: Option<bool>,
    handlers: Vec<T>
) -> Result<String>
[src]

pub fn register_event(
    &self,
    game: &str,
    event: &str,
    min_value: Option<isize>,
    max_value: Option<isize>,
    icon_id: Option<u8>,
    value_optional: Option<bool>
) -> Result<String>
[src]

pub fn remove_event(&self, game: &str, event: &str) -> Result<String>[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.