Struct gamesense::raw_client::RawGameSenseClient [−][src]
Implementations
impl RawGameSenseClient
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pub fn new() -> Result<RawGameSenseClient>
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pub fn send_data(&self, endpoint: &str, data: &Value) -> Result<String>
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pub fn game_event(
&self,
game: &str,
event: &str,
value: isize,
frame: Option<Value>
) -> Result<String>
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&self,
game: &str,
event: &str,
value: isize,
frame: Option<Value>
) -> Result<String>
pub fn heartbeat(&self, game: &str) -> Result<String>
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pub fn register_game(
&self,
game: &str,
game_display_name: Option<&str>,
developer: Option<&str>,
deinitialize_timer_length_ms: Option<u16>
) -> Result<String>
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&self,
game: &str,
game_display_name: Option<&str>,
developer: Option<&str>,
deinitialize_timer_length_ms: Option<u16>
) -> Result<String>
pub fn remove_game(&self, game: &str) -> Result<String>
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pub fn bind_event<T: Serialize + Handler>(
&self,
game: &str,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>,
handlers: Vec<T>
) -> Result<String>
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&self,
game: &str,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>,
handlers: Vec<T>
) -> Result<String>
pub fn register_event(
&self,
game: &str,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>
) -> Result<String>
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&self,
game: &str,
event: &str,
min_value: Option<isize>,
max_value: Option<isize>,
icon_id: Option<u8>,
value_optional: Option<bool>
) -> Result<String>
pub fn remove_event(&self, game: &str, event: &str) -> Result<String>
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Auto Trait Implementations
impl !RefUnwindSafe for RawGameSenseClient
impl Send for RawGameSenseClient
impl Sync for RawGameSenseClient
impl Unpin for RawGameSenseClient
impl !UnwindSafe for RawGameSenseClient
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,