Struct gamepad::ButtonState

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pub struct ButtonState { /* private fields */ }

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impl ButtonState

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pub fn new(is_pressed: bool, was_pressed: bool) -> Self

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pub fn is_pressed(&self) -> bool

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pub fn is_just_pressed(&self) -> bool

Examples found in repository?
examples/gamepad.rs (line 13)
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pub fn main() {
    let mut engine = GamepadEngine::new();

    loop {
        engine.update().unwrap();

        for gamepad in engine.gamepads() {
            for (key, button) in gamepad.buttons() {
                if button.is_just_pressed() {
                    println!("Just Pressed: {:?}", key);
                }
            }

            for (_, joystick) in gamepad.joysticks() {
                println!("{:?}", joystick);
            }
        }

        std::thread::sleep(Duration::from_millis(16));
    }
}
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pub fn is_just_released(&self) -> bool

Trait Implementations§

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impl Clone for ButtonState

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fn clone(&self) -> ButtonState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ButtonState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ButtonState

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fn default() -> ButtonState

Returns the “default value” for a type. Read more

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.