Expand description
A simple math library containing the most common data structures used for 2D/3D rendering and general game development.
Structs
- A heap allocated structure for representing a value curve.
- A 2x2-component Euclidean matrix useful for linear algebra computation in game development and 2D rendering.
- A 3x3-component Euclidean matrix useful for linear algebra computation in game development and 2D rendering.
- A 4x4-component Euclidean matrix useful for linear algebra computation in game development and 3D rendering.
- A quaternion data type used for representing spatial rotation in a 3D environment.
- A two-component Euclidean vector useful for linear algebra computation in game development and 3D rendering.
- A three-component Euclidean vector useful for linear algebra computation in game development and 3D rendering.
- A four-component Euclidean vector useful for linear algebra computation in game development and 3D rendering.