gameboy_opengl 0.1.7

opengl library for use in gameboy emulation with the gameboy_core library
Documentation
extern crate gl_generator;

use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::PathBuf;

fn main() {
    let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
    let mut file = File::create(&dest.join("gl_bindings.rs")).unwrap();

    Registry::new(Api::Gles2, (3, 3), Profile::Core, Fallbacks::All, [])
        .write_bindings(gl_generator::StructGenerator, &mut file)
        .unwrap();
}