Struct gameai::game::ValidMoveMut
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[src]
pub struct ValidMoveMut<'gs, G: Game + 'gs> { /* fields omitted */ }
pub struct ValidMoveMut<'gs, G: Game + 'gs> { /* fields omitted */ }
impl<'gs, G: Game> ValidMoveMut<'gs, G>
[src]fn valid_move(&self) -> &G::Move
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