Crate game_state_machine[−][src]
A generic stack-based state machine. This state machine contains a stack of states and handles transitions between them. StateTransition happen based on the return value of the currently running state’s functions. Only one state can run at once.
Structs
StateMachine | A state machine that holds the stack of states and performs transitions between states. It can be created using |
Enums
StateTransition | A transition from one state to the other. |
Traits
State | Trait that states must implement. |