Struct game_features::LootTreeNode [−][src]
pub struct LootTreeNode<R> { pub chances: i32, pub result: R, }
Expand description
A weighted node of a loot tree with the corresponding result.
Fields
chances: i32
The weight of this node.
result: R
The result of this node.
Trait Implementations
impl<'de, R> Deserialize<'de> for LootTreeNode<R> where
R: Deserialize<'de>,
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impl<'de, R> Deserialize<'de> for LootTreeNode<R> where
R: Deserialize<'de>,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<R> RefUnwindSafe for LootTreeNode<R> where
R: RefUnwindSafe,
R: RefUnwindSafe,
impl<R> Send for LootTreeNode<R> where
R: Send,
R: Send,
impl<R> Sync for LootTreeNode<R> where
R: Sync,
R: Sync,
impl<R> Unpin for LootTreeNode<R> where
R: Unpin,
R: Unpin,
impl<R> UnwindSafe for LootTreeNode<R> where
R: UnwindSafe,
R: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,