Struct game_features::User [−][src]
Expand description
Base struct for the user of a game.
Fields
id: i32
Expand description
The numerical id of the user.
name: String
Expand description
The name of the user.
data: T
Expand description
Extra data associated with the user.
Note: this is not where you want to store your hashed pashwords.
Implementations
Trait Implementations
impl<'de, T> Deserialize<'de> for User<T> where
T: Deserialize<'de>,
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impl<'de, T> Deserialize<'de> for User<T> where
T: Deserialize<'de>,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<T> RefUnwindSafe for User<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for User<T> where
T: Send,
T: Send,
impl<T> Sync for User<T> where
T: Sync,
T: Sync,
impl<T> Unpin for User<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for User<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,