Struct game_features::ItemInstance [−][src]
pub struct ItemInstance<K, U: Default> { pub key: K, pub quantity: usize, pub durability: Option<usize>, pub user_data: U, }
Expand description
An ItemInstance
is a stack of item.
It refers to the ItemDefinition
’s key. The associated ItemDefinition
contains the data
describing that object type.
An item stack can be composed of one or many of the same item.
It can also have a durability, which decreases when the item is used using
Inventory::use_item
.
Custom data can be added into the user_data field. This data is specific to each item instance.
Generic Types:
- K: Type of the key. Usually an enum or a number (ie u32).
- U: The type of the custom user data. If you don’t have any, use the
()
type. It can (and probably should) be different than the custom user data used onItemInstance
s
Fields
key: K
Expand description
The key specifies which ItemDefinition
defines the properties of this item stack.
quantity: usize
Expand description
The number of items in the stack.
Should not be over the associated ItemDefinition::maximum_stack
.
durability: Option<usize>
Expand description
The remaining durability of this item, if any. If set to None, it means that the item is unbreakable.
user_data: U
Expand description
The custom user data.
Implementations
impl<K, U: Default> ItemInstance<K, U>
[src]
impl<K, U: Default> ItemInstance<K, U>
[src]Trait Implementations
impl<K: Clone, U: Clone + Default> Clone for ItemInstance<K, U>
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impl<K: Clone, U: Clone + Default> Clone for ItemInstance<K, U>
[src]fn clone(&self) -> ItemInstance<K, U>
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fn clone(&self) -> ItemInstance<K, U>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl<'de, K, U: Default> Deserialize<'de> for ItemInstance<K, U> where
K: Deserialize<'de>,
U: Deserialize<'de>,
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impl<'de, K, U: Default> Deserialize<'de> for ItemInstance<K, U> where
K: Deserialize<'de>,
U: Deserialize<'de>,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<K, U> RefUnwindSafe for ItemInstance<K, U> where
K: RefUnwindSafe,
U: RefUnwindSafe,
K: RefUnwindSafe,
U: RefUnwindSafe,
impl<K, U> Send for ItemInstance<K, U> where
K: Send,
U: Send,
K: Send,
U: Send,
impl<K, U> Sync for ItemInstance<K, U> where
K: Sync,
U: Sync,
K: Sync,
U: Sync,
impl<K, U> Unpin for ItemInstance<K, U> where
K: Unpin,
U: Unpin,
K: Unpin,
U: Unpin,
impl<K, U> UnwindSafe for ItemInstance<K, U> where
K: UnwindSafe,
U: UnwindSafe,
K: UnwindSafe,
U: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,