Struct game_features::StatSet[][src]

pub struct StatSet<K: Hash + Eq> {
    pub stats: HashMap<K, StatInstance<K>>,
}

Holds the instances of all the stats an entity has.

Fields

stats: HashMap<K, StatInstance<K>>

The stats.

Implementations

impl<K: Hash + Eq> StatSet<K>[src]

pub fn new(stats: HashMap<K, StatInstance<K>>) -> Self[src]

Constructs a new StatSet.

Trait Implementations

impl<K: Clone + Hash + Eq> Clone for StatSet<K>[src]

impl<K: Debug + Hash + Eq> Debug for StatSet<K>[src]

impl<K: Default + Hash + Eq> Default for StatSet<K>[src]

impl<'de, K: Hash + Eq> Deserialize<'de> for StatSet<K> where
    K: Deserialize<'de>, 
[src]

impl<K: Hash + Eq> Serialize for StatSet<K> where
    K: Serialize
[src]

Auto Trait Implementations

impl<K> RefUnwindSafe for StatSet<K> where
    K: RefUnwindSafe

impl<K> Send for StatSet<K> where
    K: Send

impl<K> Sync for StatSet<K> where
    K: Sync

impl<K> Unpin for StatSet<K> where
    K: Unpin

impl<K> UnwindSafe for StatSet<K> where
    K: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.