[−][src]Struct game_loop::GameLoop
Fields
game: G
updates_per_second: u32
max_frame_time: f64
exit_next_iteration: bool
Methods
impl<G, T: TimeTrait> GameLoop<G, T>
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pub fn new(game: G, updates_per_second: u32, max_frame_time: f64) -> Self
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pub fn next_frame<U, R>(&mut self, update: U, render: R) -> bool where
U: FnMut(&mut GameLoop<G, T>),
R: FnMut(&mut GameLoop<G, T>),
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U: FnMut(&mut GameLoop<G, T>),
R: FnMut(&mut GameLoop<G, T>),
pub fn exit(&mut self)
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pub fn fixed_time_step(&self) -> f64
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pub fn number_of_updates(&self) -> u32
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pub fn number_of_renders(&self) -> u32
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pub fn last_frame_time(&self) -> f64
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pub fn running_time(&self) -> f64
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pub fn accumulated_time(&self) -> f64
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pub fn blending_factor(&self) -> f64
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pub fn previous_instant(&self) -> T
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pub fn current_instant(&self) -> T
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Auto Trait Implementations
impl<G, T> RefUnwindSafe for GameLoop<G, T> where
G: RefUnwindSafe,
T: RefUnwindSafe,
G: RefUnwindSafe,
T: RefUnwindSafe,
impl<G, T> Send for GameLoop<G, T> where
G: Send,
T: Send,
G: Send,
T: Send,
impl<G, T> Sync for GameLoop<G, T> where
G: Sync,
T: Sync,
G: Sync,
T: Sync,
impl<G, T> Unpin for GameLoop<G, T> where
G: Unpin,
T: Unpin,
G: Unpin,
T: Unpin,
impl<G, T> UnwindSafe for GameLoop<G, T> where
G: UnwindSafe,
T: UnwindSafe,
G: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,