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use nalgebra::Point3;
#[derive(Debug, Clone, Builder, Getters, Setters)]
pub struct Chunk {
#[get = "pub"] #[set = "pub"]
position: Point3<f64>,
#[get = "pub"] #[set = "pub"]
width: usize,
#[get = "pub"] #[set = "pub"]
height: usize,
#[get = "pub"] #[set = "pub"]
depth: usize,
#[get = "pub"] #[set = "pub"]
values: Vec<f32>,
}
impl Chunk {
pub fn new(position: [f64; 3], width: usize, height: usize, depth: usize) -> Self {
Chunk {
position: Point3::new(position[0], position[1], position[2]),
width,
height,
depth,
values: vec![0.0; depth * height * width],
}
}
pub fn clone(&self) -> Self {
Chunk {
position: self.position.clone(),
width: self.width,
height: self.height,
depth: self.depth,
values: self.values.clone(),
}
}
pub fn is_air(&self, x: usize, y: usize, z: usize) -> bool {
if x >= self.width || y >= self.height || z >= self.depth {
true
} else {
self.values[self.index(x, y, z)] == 0.0
}
}
pub fn get(&self, x: usize, y: usize, z: usize) -> f32 {
self.values[self.index(x, y, z)]
}
pub fn set(&mut self, x: usize, y: usize, z: usize, value: f32) {
let index = self.index(x, y, z);
self.values[index] = value;
}
fn index(&self, x: usize, y: usize, z: usize) -> usize {
x + y * self.width + z * self.width * self.height
}
pub fn update_neighbor_data(&self, neighbor: &Chunk) {
unimplemented!();
}
}