gaiku-3d 0.1.0

3d agnostic framework (game engine) terrain engine.
Documentation

Gaiku 3d

Implementation of the 3d terrain engine.

File formats

  • Goxel
  • PNG

Bakers

  • Voxel
  • Marching cubes
  • Heightmap

TODO

  • Integrate Octree
  • Implement Four-triangles adaptive algorithms for RTIN terrain meshes
  • Implement Greedy meshing
  • Make Bakers and FileFormats configurable
  • Add Texture support
  • Add LOD support
  • Write benchmarks
  • Write tests
  • Integrate Rayon
  • Optimize the entire process, right now it suboptimal because the loops, need to figure it out a better way to do this.