use std::mem;
use std::hash::{ Hash, BuildHasher };
use std::vec::IntoIter;
use std::collections::HashMap;
use std::collections::hash_map::RandomState;
use num_traits::{ CheckedAdd, One };
pub struct Graph<N, I=u32, S=RandomState> {
map: HashMap<Index<I>, (N, Vec<Index<I>>), S>,
pub(crate) last: Index<I>
}
impl<N, I, S> Default for Graph<N, I, S>
where
I: Default + Hash + PartialEq + Eq,
S: Default + BuildHasher
{
fn default() -> Graph<N, I, S> {
Graph { map: HashMap::default(), last: Index(Default::default()) }
}
}
impl<N, I, S> Graph<N, I, S>
where
I: CheckedAdd + One + Hash + PartialEq + Eq + Clone,
S: BuildHasher
{
pub fn add_node(&mut self, node: N) -> Result<Index<I>, N> {
match self.last.next() {
Some(index) => {
self.map.insert(index.clone(), (node, Vec::new()));
Ok(index)
},
None => Err(node)
}
}
pub fn contains(&self, index: &Index<I>) -> bool {
self.map.contains_key(index)
}
pub fn add_edge(&mut self, parent: &Index<I>, next: Index<I>) -> Option<()> {
self.map.get_mut(parent)
.map(|(_, sum)| sum.push(next))
}
pub fn remove_node(&mut self, index: &Index<I>) -> Option<N> {
self.map.remove(index)
.map(|(n, _)| n)
}
pub fn get_node_mut(&mut self, index: &Index<I>) -> Option<&mut N> {
self.map.get_mut(index)
.map(|(n, _)| n)
}
pub fn walk(&mut self, index: &Index<I>) -> IntoIter<Index<I>> {
self.map.get_mut(index)
.map(|(_, arr)| mem::replace(arr, Vec::new()))
.unwrap_or_else(Vec::new)
.into_iter()
}
}
#[derive(Hash, PartialEq, Eq, PartialOrd, Ord, Copy, Clone, Debug)]
pub struct Index<I=u32>(I);
impl<I> Index<I>
where I: CheckedAdd + One
{
fn next(&mut self) -> Option<Index<I>> {
Some(mem::replace(self, Index(self.0.checked_add(&I::one())?)))
}
}