pub struct ScrollArea {
pub offset_x: Property<f32>,
pub offset_y: Property<f32>,
pub viewport_info: Property<ViewportInfo>,
}
Create a builder for building ScrollArea
.
On the builder, call .offset_x(...)
(optional), .offset_y(...)
(optional), .viewport_info(...)
(optional) to set the values of the fields.
Finally, call .build()
to create the instance of ScrollArea
.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
From<T> for U
chooses to do.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.