use crate::games::holdem::board::Board;
use crate::games::holdem::case_eval::CaseEval;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Clone, Debug, Default)]
pub struct HoldemPlayout {
board: Board,
eval: CaseEval,
}
impl HoldemPlayout {
// pub fn new(hands: Vec<HoleCards>, board: Board) -> HoldemPlayout {
// let mut eval = CaseEval::default();
// for hand in hands {}
//
// HoldemPlayout::default()
// }
}