[][src]Struct freenukum::actor::ShotParameters

pub struct ShotParameters<'a> {
    pub general: &'a mut ActorData,
    pub solids: &'a mut LevelSolids,
    pub tiles: &'a mut LevelTiles,
    pub actor_adder: &'a mut dyn ActorAdder,
    pub hero_data: &'a mut HeroData,
    pub actor_message_queue: &'a mut ActorMessageQueue,
}

Fields

general: &'a mut ActorDatasolids: &'a mut LevelSolidstiles: &'a mut LevelTilesactor_adder: &'a mut dyn ActorAdderhero_data: &'a mut HeroDataactor_message_queue: &'a mut ActorMessageQueue

Auto Trait Implementations

impl<'a> !RefUnwindSafe for ShotParameters<'a>[src]

impl<'a> !Send for ShotParameters<'a>[src]

impl<'a> !Sync for ShotParameters<'a>[src]

impl<'a> Unpin for ShotParameters<'a>[src]

impl<'a> !UnwindSafe for ShotParameters<'a>[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,