[][src]Struct freenukum::actor::ActorData

pub struct ActorData {
    pub actor_type: ActorType,
    pub position: Rect,
    pub is_in_foreground: bool,
    pub hurts_hero: bool,
    pub is_alive: bool,
    pub touches_hero: bool,
    pub is_visible: bool,
    pub acts_while_invisible: bool,
}

Fields

actor_type: ActorTypeposition: Rectis_in_foreground: boolhurts_hero: boolis_alive: booltouches_hero: boolis_visible: boolacts_while_invisible: bool

Implementations

impl ActorData[src]

pub fn new(actor_type: ActorType) -> Self[src]

Trait Implementations

impl Debug for ActorData[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
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