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use serde::Serialize;
#[derive(Debug, PartialEq, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum GameType {
Ahc,
Enhc,
}
#[derive(Debug, PartialEq, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum Soft17 {
S17,
H17,
}
#[derive(Debug, PartialEq, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum SurrenderPolicy {
NoSurrender,
EarlySurrender,
LateSurrender,
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum DoublePolicy {
NoDouble,
AnyHand,
AnyTwo,
Hard9To11,
Hard10To11
}
#[derive(Serialize, Debug)]
pub struct GameRules {
pub game_type: GameType,
pub soft17: Soft17,
pub das: bool,
pub bj_pays: f64,
pub double_down: DoublePolicy,
pub surrender: SurrenderPolicy,
pub play_ace_pairs: bool,
pub max_splits: u32,
pub decks: u32,
pub penetration_cards: u32,
}
impl Default for GameRules {
fn default() -> Self {
GameRules {
game_type: GameType::Ahc,
soft17: Soft17::S17,
das: true,
bj_pays: 1.5,
double_down: DoublePolicy::AnyTwo,
surrender: SurrenderPolicy::NoSurrender,
play_ace_pairs: false,
max_splits: 4,
decks: 6,
penetration_cards: 5 * 52,
}
}
}