[][src]Struct fox_and_hounds_model::algorithm::pvs::PrincipalVariationSearch

pub struct PrincipalVariationSearch {}

Trait Implementations

impl Algorithm for PrincipalVariationSearch[src]

fn compute<T: Game>(game: &T, depth: i32) -> Option<T::Move>[src]

Principal Variation Search

A more efficient alternative to Alpha-Beta Pruning https://en.wikipedia.org/wiki/Principal_variation_search

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.