use fltk::{enums::ColorDepth, prelude::*, *};
fn main() {
let app = app::App::default();
let mut wind = window::Window::default().with_size(400, 400);
let mut frame = frame::Frame::default_fill();
wind.make_resizable(true);
wind.end();
wind.show();
frame.draw(move |f| {
let mut fb: Vec<u8> = vec![0u8; (f.w() * f.h() * 4) as usize];
for (iter, pixel) in fb.chunks_exact_mut(4).enumerate() {
let x = iter % f.w() as usize;
let y = iter / f.w() as usize;
let (red, green, blue) = utils::hex2rgb((x ^ y) as u32);
pixel.copy_from_slice(&[red, green, blue, 255]);
}
let mut image = image::RgbImage::new(&fb, f.w(), f.h(), ColorDepth::Rgba8)
.unwrap()
.to_srgb_image()
.unwrap()
.blur(50)
.unwrap()
.convert(ColorDepth::Rgb8)
.unwrap();
image.draw(f.x(), f.y(), f.width(), f.height());
});
app.run().unwrap();
}