Constant flo_render_gl_offscreen::winapi::um::winuser::EDGE_SUNKEN
source · pub const EDGE_SUNKEN: u32 = BDR_SUNKENOUTER | BDR_SUNKENINNER; // 10u32
pub const EDGE_SUNKEN: u32 = BDR_SUNKENOUTER | BDR_SUNKENINNER; // 10u32