Struct flo_render_gl_offscreen::winapi::um::winnt::PPM_WMI_IDLE_STATE
source · pub struct PPM_WMI_IDLE_STATE {
pub Latency: u32,
pub Power: u32,
pub TimeCheck: u32,
pub PromotePercent: u8,
pub DemotePercent: u8,
pub StateType: u8,
pub Reserved: u8,
pub StateFlags: u32,
pub Context: u32,
pub IdleHandler: u32,
pub Reserved1: u32,
}
Fields§
§Latency: u32
§Power: u32
§TimeCheck: u32
§PromotePercent: u8
§DemotePercent: u8
§StateType: u8
§Reserved: u8
§StateFlags: u32
§Context: u32
§IdleHandler: u32
§Reserved1: u32
Trait Implementations§
source§impl Clone for PPM_WMI_IDLE_STATE
impl Clone for PPM_WMI_IDLE_STATE
source§fn clone(&self) -> PPM_WMI_IDLE_STATE
fn clone(&self) -> PPM_WMI_IDLE_STATE
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more