Constant flo_render_gl_offscreen::winapi::um::winnt::SCRUB_DATA_INPUT_FLAG_SKIP_IN_SYNC
source · pub const SCRUB_DATA_INPUT_FLAG_SKIP_IN_SYNC: u32 = 2; // 2u32
pub const SCRUB_DATA_INPUT_FLAG_SKIP_IN_SYNC: u32 = 2; // 2u32