Constant flo_render_gl_offscreen::winapi::um::winnt::POWER_PLATFORM_ROLE_V1_MAX
source · pub const POWER_PLATFORM_ROLE_V1_MAX: u32 = PlatformRolePerformanceServer + 1; // 8u32
pub const POWER_PLATFORM_ROLE_V1_MAX: u32 = PlatformRolePerformanceServer + 1; // 8u32