Constant flo_render_gl_offscreen::winapi::um::winnt::PDCAP_WAKE_FROM_D3_SUPPORTED
source · pub const PDCAP_WAKE_FROM_D3_SUPPORTED: u32 = 128; // 128u32
pub const PDCAP_WAKE_FROM_D3_SUPPORTED: u32 = 128; // 128u32