Struct flo_render_gl_offscreen::wgl::wgl_extra::types::POINTFLOAT
source · pub struct POINTFLOAT {
pub x: f32,
pub y: f32,
}
Fields§
§x: f32
§y: f32
pub struct POINTFLOAT {
pub x: f32,
pub y: f32,
}
x: f32
§y: f32