pub enum ShaderType {
    Simple {
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
    DashedLine {
        dash_texture: TextureId,
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
    Texture {
        texture: TextureId,
        texture_transform: Matrix,
        repeat: bool,
        alpha: f32,
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
    LinearGradient {
        texture: TextureId,
        texture_transform: Matrix,
        repeat: bool,
        alpha: f32,
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
}
Expand description

The shaders that can be chosen for the renderer

Variants§

§

Simple

Fields

§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>

Flat colour shader The erase texture (which should be a MSAA texture) is subtracted from anything drawn, if present

§

DashedLine

Fields

§dash_texture: TextureId
§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>

Flat colour with ‘dashed line’ texturing using a 1D texture

§

Texture

Fields

§texture: TextureId
§texture_transform: Matrix
§repeat: bool
§alpha: f32
§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>

Colour derived from a texture with a transform mapping from canvas coordinates to texture coordinates

§

LinearGradient

Fields

§texture: TextureId
§texture_transform: Matrix
§repeat: bool
§alpha: f32
§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>

Colour dervide from a 1D texture using a transform mapping (used for rendering linear gradients)

Implementations§

source§

impl ShaderType

source

pub fn with_erase_mask( self, new_erase_mask_texture: Option<TextureId> ) -> ShaderType

Adds an erase mask texture to the existing shader

source

pub fn with_clip_mask( self, new_clip_mask_texture: Option<TextureId> ) -> ShaderType

Adds a clip mask texture to the existing shader

Trait Implementations§

source§

impl Clone for ShaderType

source§

fn clone(&self) -> ShaderType

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for ShaderType

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl PartialEq<ShaderType> for ShaderType

source§

fn eq(&self, other: &ShaderType) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for ShaderType

source§

impl StructuralPartialEq for ShaderType

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.