Trait flo_canvas::GraphicsContext [−][src]
A graphics context provides the basic set of graphics actions that can be performed
Required methods
fn new_path(&mut self)
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fn move_to(&mut self, x: f32, y: f32)
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fn line_to(&mut self, x: f32, y: f32)
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fn bezier_curve_to(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)
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&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)
fn close_path(&mut self)
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fn fill(&mut self)
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fn stroke(&mut self)
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fn line_width(&mut self, width: f32)
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fn line_width_pixels(&mut self, width: f32)
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fn line_join(&mut self, join: LineJoin)
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fn line_cap(&mut self, cap: LineCap)
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fn winding_rule(&mut self, winding_rule: WindingRule)
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fn new_dash_pattern(&mut self)
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fn dash_length(&mut self, length: f32)
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fn dash_offset(&mut self, offset: f32)
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fn fill_color(&mut self, col: Color)
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fn stroke_color(&mut self, col: Color)
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fn blend_mode(&mut self, mode: BlendMode)
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fn identity_transform(&mut self)
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fn canvas_height(&mut self, height: f32)
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fn center_region(&mut self, minx: f32, miny: f32, maxx: f32, maxy: f32)
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fn transform(&mut self, transform: Transform2D)
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fn unclip(&mut self)
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fn clip(&mut self)
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fn store(&mut self)
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fn restore(&mut self)
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fn free_stored_buffer(&mut self)
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fn push_state(&mut self)
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fn pop_state(&mut self)
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fn clear_canvas(&mut self, color: Color)
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fn layer(&mut self, layer_id: u32)
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fn layer_blend(&mut self, layer_id: u32, blend_mode: BlendMode)
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fn clear_layer(&mut self)
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fn sprite(&mut self, sprite_id: SpriteId)
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fn clear_sprite(&mut self)
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fn sprite_transform(&mut self, transform: SpriteTransform)
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fn draw_sprite(&mut self, sprite_id: SpriteId)
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Provided methods
Loading content...Trait Implementations
impl<'a> GraphicsPrimitives for dyn GraphicsContext + 'a
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The dynamic graphics context object also implements the graphics primitives
fn rect(&mut self, x1: f32, y1: f32, x2: f32, y2: f32)
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fn circle(&mut self, center_x: f32, center_y: f32, radius: f32)
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fn bezier_path<TPath: BezierPath>(&mut self, path: &TPath) where
TPath::Point: Coordinate2D,
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TPath::Point: Coordinate2D,
fn bezier_curve<TCurve: BezierCurve>(&mut self, curve: &TCurve) where
TCurve::Point: Coordinate2D,
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TCurve::Point: Coordinate2D,
fn draw_list<'a, DrawIter: 'a + IntoIterator<Item = Draw>>(
&'a mut self,
drawing: DrawIter
)
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&'a mut self,
drawing: DrawIter
)
Implementations on Foreign Types
impl GraphicsContext for Vec<Draw>
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A Vec
fn new_path(&mut self)
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fn move_to(&mut self, x: f32, y: f32)
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fn line_to(&mut self, x: f32, y: f32)
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fn bezier_curve_to(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)
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&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)
fn close_path(&mut self)
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fn fill(&mut self)
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fn stroke(&mut self)
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fn line_width(&mut self, width: f32)
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fn line_width_pixels(&mut self, width: f32)
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fn line_join(&mut self, join: LineJoin)
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fn line_cap(&mut self, cap: LineCap)
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fn winding_rule(&mut self, rule: WindingRule)
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fn new_dash_pattern(&mut self)
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fn dash_length(&mut self, length: f32)
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fn dash_offset(&mut self, offset: f32)
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fn fill_color(&mut self, col: Color)
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fn stroke_color(&mut self, col: Color)
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fn blend_mode(&mut self, mode: BlendMode)
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fn identity_transform(&mut self)
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fn canvas_height(&mut self, height: f32)
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fn center_region(&mut self, minx: f32, miny: f32, maxx: f32, maxy: f32)
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fn transform(&mut self, transform: Transform2D)
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fn unclip(&mut self)
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fn clip(&mut self)
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fn store(&mut self)
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fn restore(&mut self)
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fn free_stored_buffer(&mut self)
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fn push_state(&mut self)
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fn pop_state(&mut self)
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fn clear_canvas(&mut self, color: Color)
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fn layer(&mut self, layer_id: u32)
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fn layer_blend(&mut self, layer_id: u32, blend_mode: BlendMode)
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fn clear_layer(&mut self)
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fn sprite(&mut self, sprite_id: SpriteId)
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fn clear_sprite(&mut self)
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fn sprite_transform(&mut self, transform: SpriteTransform)
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fn draw_sprite(&mut self, sprite_id: SpriteId)
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fn draw(&mut self, d: Draw)
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Implementors
impl<'a> GraphicsContext for CanvasGraphicsContext<'a>
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fn new_path(&mut self)
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fn move_to(&mut self, x: f32, y: f32)
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fn line_to(&mut self, x: f32, y: f32)
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fn bezier_curve_to(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)
[src]
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)