[][src]Struct flize::Local

pub struct Local { /* fields omitted */ }

A Local represents a participant in the epoch system with a local epoch and a counter of active shields. If you are going to be creating a lot of shields and can keep around a Local it will be faster than calling Collector::shield every time since it avoids a table lookup to find the correct Local.

Implementations

impl Local[src]

pub fn thin_shield(&self) -> ThinShield<'_>[src]

Creates a shield on this local.

pub fn is_pinned(&self) -> bool[src]

Returns true if this local has active shields and it's epoch is pinned.

Trait Implementations

impl Debug for Local[src]

Auto Trait Implementations

impl !RefUnwindSafe for Local

impl !Send for Local

impl !Sync for Local

impl Unpin for Local

impl !UnwindSafe for Local

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.