use std::iter::repeat;
use flax::*;
component! {
a: f32,
b: f32,
}
pub struct Benchmark(World, Vec<Entity>);
impl Benchmark {
pub fn new() -> Self {
let mut world = World::default();
let mut batch = BatchSpawn::new(10000);
batch.set(a(), repeat(0.0)).unwrap();
let ids = batch.spawn(&mut world);
Self(world, ids)
}
pub fn run(&mut self) {
for id in &self.1 {
self.0.set(*id, b(), 0.0).unwrap();
}
for id in &self.1 {
self.0.remove(*id, b()).unwrap();
}
}
}