pub trait PlayerUnitDeceasedMessage: GameMessage {
fn deceased_player_unit_player(&self) -> &Arc<Player>;
fn deceased_player_unit(&self) -> &Arc<ControllableInfo>;
}
pub trait PlayerUnitDeceasedMessage: GameMessage {
fn deceased_player_unit_player(&self) -> &Arc<Player>;
fn deceased_player_unit(&self) -> &Arc<ControllableInfo>;
}