pub struct Ship { /* private fields */ }

Implementations

Allows your ship to continue playing after it was destroyed. This is only possible for this ship. Everything else has to be rebuilt! Note: In C# this is called ‘Continue()’

Trait Implementations

The level of the best component
Transfer energy to another ship in range of 200
Engages the tractorbeam of the ship into the given direction, range and with the specified force. The tractorbeam changes the movement-Vector of objects towards or away from you. When you affect a [Mobility#Still] or [Mobility#Steady] [Unit] your movement gets affected in the opposite way. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.