using System;
using FlatBuffers;
using MyGame.Sample;
class SampleBinary
{
static void Main()
{
var builder = new FlatBufferBuilder(1);
var weapon1Name = builder.CreateString("Sword");
var weapon1Damage = 3;
var weapon2Name = builder.CreateString("Axe");
var weapon2Damage = 5;
var weaps = new Offset<Weapon>[2];
weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage);
weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage);
var name = builder.CreateString("Orc");
var treasure = new byte[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
var inv = Monster.CreateInventoryVector(builder, treasure);
var weapons = Monster.CreateWeaponsVector(builder, weaps);
var pos = Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f);
Monster.StartMonster(builder);
Monster.AddPos(builder, pos);
Monster.AddHp(builder, (short)300);
Monster.AddName(builder, name);
Monster.AddInventory(builder, inv);
Monster.AddColor(builder, Color.Red);
Monster.AddWeapons(builder, weapons);
Monster.AddEquippedType(builder, Equipment.Weapon);
Monster.AddEquipped(builder, weaps[1].Value);
var orc = Monster.EndMonster(builder);
builder.Finish(orc.Value);
var buf = builder.DataBuffer;
var monster = Monster.GetRootAsMonster(buf);
Assert(monster.Mana == 150, "monster.Mana", Convert.ToString(monster.Mana),
Convert.ToString(150));
Assert(monster.Hp == 300, "monster.Hp", Convert.ToString(monster.Hp), Convert.ToString(30));
Assert(monster.Name.Equals("Orc", StringComparison.Ordinal), "monster.Name", monster.Name,
"Orc");
Assert(monster.Color == Color.Red, "monster.Color", Convert.ToString(monster.Color),
Convert.ToString(Color.Red));
var vec = monster.Pos.Value;
Assert(vec.X == 1.0f, "vec.X",
Convert.ToString(vec.X), Convert.ToString(1.0f));
Assert(vec.Y == 2.0f, "vec.Y",
Convert.ToString(vec.Y), Convert.ToString(2.0f));
Assert(vec.Z == 3.0f, "vec.Z",
Convert.ToString(vec.Z), Convert.ToString(3.0f));
for (int i = 0; i < monster.InventoryLength; i++)
{
Assert(monster.Inventory(i) == i, "monster.Inventory",
Convert.ToString(monster.Inventory(i)), Convert.ToString(i));
}
var expectedWeaponNames = new string[] {"Sword", "Axe"};
var expectedWeaponDamages = new short[] {3, 5};
for (int i = 0; i < monster.WeaponsLength; i++)
{
Assert(monster.Weapons(i).Value.Name.Equals(expectedWeaponNames[i], StringComparison.Ordinal),
"monster.Weapons", monster.Weapons(i).Value.Name, expectedWeaponNames[i]);
Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons",
Convert.ToString(monster.Weapons(i).Value.Damage),
Convert.ToString(expectedWeaponDamages[i]));
}
Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType",
Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon));
var equipped = monster.Equipped<Weapon>().Value;
Assert(equipped.Name.Equals("Axe", StringComparison.Ordinal), "equipped.Name", equipped.Name,
"Axe");
Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage),
Convert.ToString(5));
Console.WriteLine("The FlatBuffer was successfully created and verified!");
}
static void Assert(bool assertPassed, string codeExecuted, string actualValue,
string expectedValue)
{
if (assertPassed == false)
{
Console.WriteLine("Assert failed! " + codeExecuted + " (" + actualValue +
") was not equal to " + expectedValue + ".");
System.Environment.Exit(1);
}
}
}