Expand description
A bump allocator (like bumpalo) that internally uses fixed-size chunks of memory.
Other bump allocators, like bumpalo, are optimized for throughput: they allocate chunks of memory with exponentially increasing sizes, which results in amortized constant-time allocations.
fixed-bump is optimized for latency: it internally allocates chunks of
memory with a fixed, configurable size, and individual value allocations
are performed in non-amortized constant time. However, a trade-off with
using this crate is that it may not be able to allocate certain types or
memory layouts if the specified chunk size or alignment is too small. See
Bump::allocate for the conditions under which allocation may fail.
This crate depends only on core and alloc, so it can be used in
no_std environments that support alloc.
§Example
use fixed_bump::Bump;
struct Item(u64);
// Use chunks large and aligned enough to hold 128 `Item`s.
let bump = Bump::<[Item; 128]>::new();
let item1: &mut Item = bump.alloc_value(Item(1));
let item2: &mut Item = bump.alloc_value(Item(2));
item1.0 += item2.0;
assert_eq!(item1.0, 3);
assert_eq!(item2.0, 2);
// Can also allocate different types:
let array: &mut [u8; 8] = bump.alloc_value([0, 1, 2, 3, 4, 5, 6, 7]);
assert_eq!(array.iter().sum::<u8>(), 28);
// Can also use `&Bump` as an `Allocator` (requires "allocator_api"):
// To avoid resizing, we create these `Vec`s with the maximum capacity
// we want them ever to have. Resizing would waste memory, since bump
// allocators don't reclaim or reuse memory until the entire allocator
// is dropped.
let mut vec1: Vec<u32, _> = Vec::with_capacity_in(8, &bump);
let mut vec2: Vec<u32, _> = Vec::with_capacity_in(4, &bump);
for i in 0..4 {
    vec1.push(i * 2);
    vec1.push(i * 2 + 1);
    vec2.push(i * 2);
}
assert_eq!(vec1, [0, 1, 2, 3, 4, 5, 6, 7]);
assert_eq!(vec2, [0, 2, 4, 6]);§Dropping
Bump can either return raw memory (see Bump::allocate) or allocate
a value of a specific type and return a reference (see
Bump::alloc_value and Bump::try_alloc_value). In the latter case
where references are returned, note that destructors will not be
automatically run. If this is an issue, you can do one of the following:
- Drop those values manually with ptr::drop_in_place.
- Enable the allocator_apifeature, which lets you use bump allocators with various data structures likeBoxandVec. Note that this requires Rust nightly.
Note that, as with other bump allocators, the memory used by an allocated object will not be reclaimed or reused until the entire bump allocator is dropped.
§Crate features
If the crate feature allocator_api is enabled, the unstable Allocator
trait will be implemented for T, &T, and crate::Rc<T>, where T is
Bump or DynamicBump. This lets you use those types as allocators
for various data structures like Box and Vec. Note that this
feature requires Rust nightly. Alternatively, if the feature
allocator-fallback is enabled, this crate will use the allocator API
provided by allocator-fallback instead of the standard library’s.
Structs§
- Bump
- A bump allocator that allocates memory in non-amortized O(1) (constant) time.
- DynamicBump 
- Like Bump, but uses chunk size and alignment values provided at runtime rather than compile time.
- Rc
- A wrapper around Rc.